![]() In the third game, the original Phone Guy in the training tapes is unchanged for the most part though, here, he is a lot more formal and less expressive, likely because he is speaking as an instructor rather than talking to the player off-hours. The only time he ever shows a sense of urgency in his voice is on Night 6's phone call, but tries hard to maintain his composure in tense situations.ĭespite this, he still makes a point to give the player advice for surviving the first few nights, but also maintains that the restaurant is dedicated to employee safety, and that "there is nothing to worry about", which obviously isn't true for the protagonist. This is likely because he was working the day shift during the time, and did not truly understand the danger until taking over the night watch. In the second game, Phone Guy seems to be genuinely comfortable with working at his job and doesn't seem to be concerned about the animatronics being hostile. Of course, it is also likely that he is generally anxious and on edge due to the thought of imminent danger on his conscience.ĭespite his semi awkward demeanor, he’s remarkably good at keeping his cool in situations of stress, including the moments directly preceding his (implied) death on Night 4. Whether it will come to other systems later on down the line is, as of yet, unknown. He seems to be very hesitant and awkward at times, often stuttering and laughing nervously, implying that he might be worried about the possibility of someone hearing his warnings and advice regarding the animatronics. Though the original 'Five Nights at Freddy's: Help Wanted' was available on multiple VR systems, it appears that 'Five Nights at Freddy's: Help Wanted 2' will be launching exclusively for PSVR 2. It is unknown if he is obligated to lie to the guards, or if he is simply trying to make Mike feel better, although the latter is more likely. Throughout the game, he does his best to inform the player that there's "really nothing to worry about," despite the obvious danger of being killed by the animatronics. ![]() In the first game, Phone Guy is somewhat nonchalant, with absolutely no explanation as to why. While he may be a forced ally, he is the only one the player has. Players dispute whether or not the Phone Guy is actually an ally, as it seems odd that he insists that they stay and downplays the situation instead of telling them to quit or leave immediately. He was an employee who worked for the establishment Fazbear Entertainment, Inc. Phone Guy is the deuteragonist of the Five Nights at Freddy's series. Phone Guy, Five Nights at Freddy's 2 trailer If you need to contact me for any legal issues, email me at you have any questions or bugs with the game please ask them in the discord server under the correct channels.“ Hello? Hello hello? Well, if you're hearing this, then chances are you've made a very poor career choice. Other Website Links GameJolt: SideQuest: ENDNOTESĪll rights go to Scott Cawthon, creator of Five Nights at Freddy's: Sister Location. For a step-by-step guide check pinned messages in the bugs-and-glitches-sl discord channel in the server. Make sure that your inputs are set correctly. What do I do? (PCVR Only)Ī: Check your controller's bindings. What do I do? (PCVR Only)Ī: Make sure you download straight from the GameJolt website itself as well as have SteamVR and the Steam client open. For PCVR you will need SteamVR installed and running.Ī: Here is a guide on sideloading the game. Q: Will this have a flat mode/Non-VR support?Ī: Both PCVR and Oculus Quest standalone. ![]() Take control of a late-night technician who must do maintenance work on active machinery and animatronics. Graphics: NVIDIA GeForce GTX 970 / AMD R9 390įive Night's at Freddy's: Sister Location VR is my take on the original game adapted into VR.Processor: Intel i5-4590 or greater / AMD FX 8350 or greater.The game is playable on a Quest 1 but for a better experience, use a Quest 2. ![]() I recommend using a Quest 2 for the Quest port.You can find your game token by clicking on your profile in the top right. ![]()
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